| Distributor: | TSR |
| Category: | Adventure game / Roleplaying |
| Players: | 3+ (best with 4-5) |
| Play time: | 02:00+ (depends on the adventure) |
| Ages: | 11+ (have to know good English) |
| Content: | - Dungeon Master screen with tables needed during the game. Contains also "dragon
card learning pack". - Step-by-step package to learn D&D - Heroes and monsters as 3-sided paper characters. - Map of your first dungeon - 6 dices (1D4, 1D6, 1D8, 1D12 and 1D20) - Rules book |
| Game target: | To get through an adventure, which the Dungeon Master has in his adventure book and preferably have fun meanwhile. |
| Rules: | To extensive to be written here. They are in a 64 pages book. |
| Strategy: | Depends on the adventure. Use your fantasy, it's the only thing that limits you. A good Dungeon Master always profits inventive ideas as solutions to problems. It's always funnier to take the backdoor, than hit your way through! |
| Comments: | Year of publication is 1991. Only played AD&D variants. Showed up to be the old adventure system and NOT a new adventure board game, which I had hoped for! Although I prefer the Swedish variant "D&D expert". but the books are good for converting an adventure to this system from D&D + AD&D systems. |
This site is created and maintained by: Carl-Gustaf Samuelsson