| Distributor: | Queen Games |
| Category: | Strategy game |
| Players: | 3-4 |
| Play time: | 45-60 minutes |
| Ages: | 12+ |
| Content: | 1 Game board 80 Cargo strips in 4 player colors 10 Market cards 3 Markers 30 Special cards 8 Supply cards 72 Goods cards (18 of each type) 3 Merchants 2 Trainees 1 Junk 1 Turn Overview card 1 Summary Sheet 1 wad of Game money |
| Game target: | To get most points through money, bonus from special cards if you have reached their goals and game end bonuses depending of on how many junks you have crates. |
| Rules: | Rules in English |
| Strategy: | There are good possibilities to plan ahead. Particularly you need to check on which junks the merchants are when it's your turn next time and plan for getting a lot of points or card in these turns. There is a large bluffing and counter-bluffing element in the bidding. You have to out-guess each other and you must have at least a single cards of each goods to be able to get some cheap goods sometimes. Keep track of which goods the other player chooses. |
| Comments: | My edition is from 2001. The designer is Michael Schacht. It's only
published in German.
The game is played over 10 rounds. Each round contains the following 6
phases: The game flows easily after a few turns and you don't need the summary to remember the phases. It also takes a few turns to understand the strategies. It's tricky that even the loser of the blind-bidding (phase 4) have to pay the bidden cards, but this rule probably keep the bids down a bit. |
This site is created and maintained by: Carl-Gustaf Samuelsson