| Distributor: | Spiela Aus Timbuktu |
| Category: | Strategy game |
| Players: | 2-4 (best with 2-3) |
| Play time: | 0:45 |
| Ages: | 12+ |
| Content: | 72 hexes (24 temples, 32 tribes, 11 wastelands, 2 interventions, 2 whirlwinds, 1 game
end) 12 victory point markers 8 village congregation markers 50 energy crystals 60 God markers |
| Game target: | You are a God attempting to influence the people of the world and attract them to your
religion. Your ultimate goal is to build village congregations for your religion and thus
master the religious influence in the world. May the best God win! To get points by getting influence on as many tribes as possible. You can only influence tribes, where you are the only adjacent God. You may loose tribes of a certain colour, but still you keep some of the points. But the one with most temples gets -4 points and the points are scarce in the game. |
| Rules: | Rules in English |
| Strategy: | To prevent your opponents from taking over your tribes, you should build other hexes around them, thereby increasing the cost for placing a temple near the tribes. Wastelands are very useful for this and also generate one crystal, but can later be moved. The most effective way of placing hexes is in a row. This is the fastest way to increase the building cost for temples. |
| Comments: | My edition is from 2001. The designer is Michael Schacht. It's a game, where you cut out all the components by yourself. The small components makes the game a bit difficult to play, but you may use components from other games as markers. You may download the game from the designers site. A turn flows like this: The rules are simple, but the game is a brain-killer which gives some challenge. It's best with 2-3 players, as with 4 players, it's not enough chance to control the game properly. |
This site is created and maintained by: Carl-Gustaf Samuelsson