| Distributor: | Rio Grande Games |
| Category: | Strategy game |
| Players: | 2-4 (best with 3-4 players) |
| Play time: | 01:30 |
| Ages: | 10+ |
| Content: | 1 game board 36 terrain hexagons consisting of 15 temple hexagons 10 jungle hexagons 8 treasure hexagons 3 volcano hexagons 24 round treasure wafers with 3 x 8 treasures 48 square temple tiles consisting of 2x"2", 6x"3", 9x"4", 11x"5", 8x"6", 5x"7", 3x"8", 2x"9", 1x"10" 4 expedition leaders 72 expedition workers (18 in each colour) 8 camps 4 scoring markers in 4 colours 4 rule summary cards 4 turn indicators for the auction version |
| Game target: | Each player is director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for each recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game. |
| Rules: | Rules in English |
| Strategy: | - |
| Comments: | Year of publication is 1998. Authors are M Kiesling & W Kramer. Game of the year in Germany 1998. A fun game, but with slow players it might drag a bit. It's probably best with the "advanced" auction rules, to remove some of the randomness in the game. |
This site is created and maintained by: Carl-Gustaf Samuelsson